This is a collection of various projects I have worked on, ranging from level design to Unity C# game development.
A collection of games made for a rapid prototyping class.
A remake of the classic Missile Command in Unreal Engine 5. Unlike the original, it has 2 player couch-cooperative on controller.
The game was made over the span of 20 hours in a team of 5 for a Halloween game jam. It is a idle pumkin farming game made with Unity. I was responsible for the AI critter systems and the sound systems within the game.
Winter's Dawn is solo academic project made over a few weeks, made using PIXI-JS, HTML-5 and CSS. The premise of this game is that the player must survive as long as they can, racking up score by advancing.
Test of Wills was a class group project that I worked on in a team of 4. Within this game the player must survive against different bosses in a bullet-hell environment. The game was programmed in C#, using Monogame as the engine. Throughout the project, I was responsible for much of the programming, primarily gameplay, system architecture and data loading systems.
Tilt Labyrinth is a mobile marble maze game made within a team of 4. I was responsible for the input system of the game using gyroscope technology. I implemented a jump, which was activated by rapidly moving the phone up or down.
Arcaniac is a Doom-like Wizard FPS, where the player combines spells to defeat foes. I was responsible for the spell systems, minimap, and the level implementation of the game. The spell system used scriptable objects to dynamically combine elements and spelltypes to create unique spell combinations.
Blood on the Snow was a level that I created within Halo Infinite's Forge tool. The level length is 10 minutes. I used the Forge's AI features as well as a heavy dose of scripting to create a unique experience. Note: Many of the assets within the level are from Infinite's Community Files.