Team Size: 1
Tools Used: PIXI-JS, CSS and HTML5.
Project Length: 2 Weeks (Fall 2022).
Overview: The player must survive as long as they can, racking up score by advancing. They have different actions they take to do so, including attacking, rolling, blocking and healing. The game progresses until the player dies, with difficulty slowly increasing over time.
Contributions: Implemented a player and enemy state machines which control animations and game interactions. The player has a robust move-set, each with its own animation. Dynamic snow particles with periodic wind add to the ambience of the game.
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