echoes

About echoes

Project Length: 3 semesters for each theme.

Overview: echoes is a faculty-led, student-run VIP at Rochester Institute of Technology exploring how developing and playing games can cultivate shared understanding and foster meaningful connections. Students publish sets of games to introduce players to the work & impact of members of the broader Rochester community.

Website
Logo for an application with a C, a W and stars.

Producer

Collaborated with faculty and game directors to manage 5 cross-functional development teams (total of 24 teammates). Created agenda and led weekly production, leadership, and all-hands meetings meetings. Organized echoes production deadlines and deliverables and ensured clear and consistent organization documentation. Applied Agile methodologies to ensure consistency and progress across each game project. Led organizational retrospectives to improve process across each level of echoes. Blog post coming soon...

Me standing in front of my research poster.

Poster

Created and presented a poster on utilizing value-focus retrospectives to improve process improvement for echoes. This project entailed gathering data on how echoes subscribes to values on both a team and overall basis. Then utilizing this data to determine improvements for future process iterations.

Title screen from within a spaceship

Myth of Change - Unity

Game director for Myth of Change.

  • Led multiple weekly meetings to determine progress and set priorities.
  • Maintained core game design and technical documentation, and ran a project managment process based in the Agile methodology values.
  • Led programming of the games systems, including the road and driving system, as well as the radio and car map.
Logo for an application with a C, a W and stars.

Road Creation Tool - Myth of Change

Tools Used: Unity, C#, Unity editor scripting.

Used the Unity Spline tool to create an editor-tool that creates roads. Users can draw using the tool to make a road network with interesections. Roads can be edited after creation.

The car in the game uses the created network to progress in the game autonomously. It automatically slows at intersections, and modifies speed based on current angles of road.