Team Size: 5
Tools Used: Unity C#, Unity Shaderlab.
Project Length: 1 semester (September 2024 - December 2024).
Overview: Echo Breach is a 3d horror game in Unity. 2 players find themselves on a spaceship, destined to crash into the planet below. They must work together to escape and survive.
Contributions: Was responsible for programming gameplay features such as a flashlight, and a transparency and interaction system. Developed lighting, post processing, and shaders for the game. Worked in an Agile-like process, where our team used scrum practices. These include Sprint Planning, Sprint Reviews, Sprint Retrospectives, and a Daily Standup.
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