Autumn Idle

About Autumn Idle

Team Size: 5

Tools Used: Unity C#, Unity Sound.

Project Length: 20 hours (October 2023).

Overview: Made for a halloween game jam, players take the role of a farmer. They must farm pumpkins and purchase upgrades while chasing away animals that are hungry for pumpkin.

Contributions: Implemented basic AI for the animals with a state machine that controls their actions. Implememted random spawning with variable difficulty. Implemented clicking to chase off animals as well as pumpkin eating behavior. I also implemented the sounds within the game, including the music and sfx.

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Email


williamcartallarico@gmail.com
wct9667@rit.edu

Phone


+1 (585) 746-7150

GitHub